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I've made a table of contents for all of those Swamp Thing blog entries on my website, here.

It turns out that I enjoy doing this kind of thing. So, as a follow-up—once I have time—I'll be rereading and writing about Grant Morrison's 1994-2000 SF/fantasy/action/philosophy comic The Invisibles, which was one of my favorite things in the whole world 20-26 years ago. I'm both looking forward to and slightly dreading this.
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This is the fifth attempt (two movies and two previous shows) to adapt a four-decade horror-fantasy comic that, in its simplest form, is about a heroic moss-monster who develops from the remains of a murdered scientist in rural Louisiana and decides to defend people against other monsters and magical problems; in its not-simplest form, it's about everything under the sun. The comic had its ups and downs to say the least, but having written a little under 30,000 words about it, it's safe to say that I'm a fan. I was cautiously curious about the show, knowing that it's very easy to make this material stupid, and... I was pleasantly surprised, but I can also see why it got cancelled early, because it's an elaborate and expensive mess and only half in a good way. If it ever rises from the swamp again, which would be nice, they'll need to work on a few things.
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Swamp Thing and related titles, 301 issues (1972-2018)
Written by 23 people
Art by 72 people [not counting the colorists]

As of 2019, there haven't been any more Swamp Thing comics. Should there be? Based on Len Wein's last unfinished series I would have said no, I can let it go, but then there was that special issue last year and I was hooked again. So I guess we'll see.

Why do I like Swamp Thing so much? There's the "I got into it at an impressionable age" thing, which may affect my judgment, who knows (and the series is also almost exactly the same age as me). I'm always up for "hero who's doomed to be a monster" stories, and things that have one foot in fantasy and one foot in horror, and things where the concept of identity isn't straightforward. The massive amount of non-human life on Earth is an underdeveloped area for fantasy fiction in general, especially in the sense of it having a completely different mode of existence (rather than just living in an unfamiliar place, like Aquaman)—and part of what made Alan Moore's contribution so special was that he figured out how the premise of the series made it possible to bring in a massive theme like that, with all kinds of philosophical and aesthetic potential, while still being able to do stories about monsters and aliens too. In the right hands, it's heady stuff that lends itself to mind-bending imagery. In the wrong hands, it's super hokey but still enjoyable for its basic weirdness.
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Convergence: Swamp Thing #1-2 (2015)
Swamp Thing #1-6 (2016)
Written by Len Wein
Art by Kelley Jones

Swamp Thing Winter Special (2018)
Written by Tom King
Art by Jason Fabok
With an unfinished story by Len Wein and Kelley Jones

Well, Kelley Jones is still a cool illustrator but otherwise the eight issues of 2015-16 are pretty weak. They give the impression that Len Wein's fame was not due to his skill at writing prose or telling stories—but since I'm not familiar with much of his work in between, it's hard to say if that means that he really hadn't developed in 43 years, or just that he wasn't trying very hard. I think it's the latter, because this seems like it was conceived as pretty much the least ambitious Swamp Thing revival ever. But if you want a happy ending, skip to the end of this post.
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Swamp Thing #28-40 (2014-15)
Swamp Thing: Future's End #1 (2014)
Swamp Annual #3 (2014)
Written by Charles Soule
Art: #28/33-34/38 by Javier Pina, #29/32/35/36-37/Future's End by Jesús Saiz, #30-31/40 by Saiz/Pina, Annual by Yanick Paquette/Dave Bullock/Pina/Ryan Browne/Carmen Carnero

The last 40 issues (plus various one-offs) have a consistency to them, both thematically and in the overall level of craft, that's been rare in this series. In the New 52 revamp, Snyder and Soule were clearly tasked with making Swamp Thing more superheroey, and they did—there are lots of systems and lots of crossovers, and a lot more punching—while not making him stupid, and leaving room for some weirdness. But although I've really liked some of the writing, I finally realized my big problem with this run: besides the narration by our main guy, Soule just doesn't do characters. There are almost no people in this.
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Swamp Thing #19-27 (2013-14)
Written by Charles Soule
Art: #19-20/22 by Kano, #21/23.1/25-27 by Jesús Saiz, #23 by Kano/David Lapham, #24 by Andrei Bressan

That pattern I mentioned seeing with new Swamp Thing writers is still in effect: Charles Soule starts off with some really strong character-based writing and some creative twists on the mythology, and handles the superhero stuff well in small doses too (the first two issues have the best-written Superman I've seen in a long time)... but once the big conflict kicks in, the ideas get sillier and the plotting incoherent. Maybe one of these days, when they hire someone who's good at quieter stories, they'll let them just tell quieter stories.
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Swamp Thing #12-19 (2012-2013)
Swamp Thing Annual #1 (2012)
Swamp Thing #0 (2012)
Written by Scott Snyder, except #12/17 by Snyder/Jeff Lemire
Art by Yanick Paquette, except #12 by Marco Rudy/Dan Green/Andy Owens, #0/19 by Kano, Annual #1 by Becky Cloonan/Andrew Belanger/Karl Kerschl, #15 by Rudy, #17 by Belanger

Two things in superhero comics that are theoretically cool and I get why people keep doing them, but I just don't enjoy them that much, are big crossover events and "the whole world got destroyed/transformed but maybe there's a do-over." Snyder spends his last ten issues doing both, and it's superficially entertaining but kind of a waste of time, and Swamp Thing himself gets a bit lost in the shuffle.
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Swamp Thing #1-11 (2011-2012)
Written by Scott Snyder
Art by Yanick Paquette except #3 by Paquette/Victor Ibáñez, #4 by Marco Rudy/Sean Parsons/Michael Lacombe, #6/11 by Rudy, #8-9 by Paquette/Rudy, #10 by Francesco Francavilla

Surreptitiously ditching older ideas and making up new explanations for everything has always been a big part of superhero comics. But literally announcing that you're doing that, and releasing new versions of everything where lack of continuity is actually a selling point, seems different somehow—more gimmicky, and kind of a bummer for fans who pride themselves on having memorized all the old plots, but still there's something attractive about clearing the decks and not having to keep track of decades of stuff by hundreds of writers. I never followed the Marvel Ultimates, and I still haven't seen most of the DC New 52 things, and I admit that like many readers I tend to cling stubbornly to however things were when I was 12. But, sure: a New 52 Swamp Thing, why not. We've gone back to issue #1 four times already. Bring on the fifth issue #1.
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"A strong adversary is like a beautiful, dangerous woman. I've never been able to resist either." —Arcane

I had not seen the 1982 movie of Swamp Thing. But now I have seen the 1982 movie of Swamp Thing. Here's what I thought.

Next: widescreen zombies and the New 52
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So apparently someone leaked a lot of Republican National Committee internal documents containing their opinions of various people Trump was thinking about hiring in 2017 (and, in most cases, did hire).

There are certainly a few issues there and it's hard to say who comes off looking the worst.

Anyway: the White House response discussed how Trump has allegedly been very successful in various ways... and it ended by saying that "no disgruntled, establishment, D.C. swamp creature's cowardly leaks can change that."

I don't know, the DC swamp creature has had a lot of responsibilities so you could say he's the establishment, and he's definitely gone through a lot of changes so you never know what he might do next, but this just doesn't seem like his style.
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Swamp Thing #15-29 (2005-2006)
Written by Joshua Dysart
Art by Enrique Breccia, except #19 by Ronald Wimberly, #20 by Richard Corben, #25 by Dean Ormston, #26 by Jock

We haven't really had a new major point-of-view character in Swamp Thing for a while (aside from the Vaughan series, where they were all new). Dysart creates a good one in Jordan Schiller, a scientist whose connection to Swamp Thing goes all the way back to the Alec and Linda Holland days—and rather than being just a plot device or an excuse for further retcons, this idea leads to some of the most interesting character writing we've had in the series in a long time, even if things do still kind of fall apart toward the end.
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Swamp Thing #1-14 (2004-2005)
Written: #1-6 by Andy Diggle, #7-8 by Will Pfeifer, #9-14 by Joshua Dysart
Art: #1-6/9-12 by Enrique Breccia, #7-8 by Richard Corben, #13-14 by Timothy Green II

Maybe it's fitting that a comic that was originally about a person getting blown up and burned up and then recreated as an unrecognizable monster would spend the next 30-plus years being repeatedly cancelled and then dredged up and handed off to a random assortment of writers, like: "Here, maybe you can make something out of this." It's no longer possible to really do a continuation of Swamp Thing—it's been demolished and reimagined too many times—but you can absorb some of its memories.

The new main writer, Joshua Dysart, and the two others we get before him, seem to understand this; they all have some new ideas and have grafted pieces of Swamp Thing history onto them, and the results vary but a lot of them are good. But the biggest asset in this latest go-round is the art of Enrique Breccia. I had never seen his work before, but his father Alberto Breccia was one of the greats not only in South American comics but worldwide, and there are obvious parallels in their styles: there's an effortless precision in line and texture and composition, but also a looseness that lets forms and spaces become more abstract at times, and the inking is wonderfully alive. For US readers, the way he draws faces may take a little getting used to—it's not really any more cartoony than for instance Wrightson's or Petersen's, it's just a different tradition where eyes, noses, etc. are stylized in a somewhat different way—but it all feels like part of a cohesive vision. He's an incredibly good choice for this comic, and all of his several different versions of Swampy are great.
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Swamp Thing #1-20 (2000-2001)
Written by Brian K. Vaughan
Art: #1-4 by Roger Petersen/Joe Rubinstein, #5 by Petersen/Mark Lipka, #6-8/10-11 by Petersen/Rick Magyar, #9 by Petersen/Magyar/Steve Lieber/Guy Davis/Paul Pope, #12 by Giuseppe Camuncoli/Magyar/Rodney Ramos, #13-16/18 by Camuncoli/Marc Hempel, #17/19-20 by Camuncoli/Cameron Stewart

In theory, a new Swamp Thing series that's all about Tefé Holland, with virtually no other existing DC characters, and edited by Joan Hilty and Heidi MacDonald, is a great idea. And while Brian Vaughan was more or less unknown at the time, he would go on to write some comics that I like a lot, so I was looking forward to reading his run.

I don't know, maybe I just don't like anything any more, but I liked this almost not at all.
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Swamp Thing #160-171 (1995-96)
Written by Mark Millar
Art: Phil Hester/Kim DeMulder, except #165 by Curt Swan/DeMulder

Unlike some of the previous writers, Millar gets to finish off the big story arc that he and Grant Morrison had planned before he leaves. Was it worth it? I'm really not sure.
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Swamp Thing #151-159 (1995)
Written by Mark Millar
Art: Phil Hester/Kim DeMulder, except #153 by Chris Weston, #156 by Phil Jimenez, #159 by Jill Thompson

This story arc is basically an excuse for Millar to play with a different subgenre premise or theme each issue—a structure Moore used twice and Veitch once. Swamp Thing meets the ghost of Anna, a woman who wrote a book of horror/fantasy stories*, and she needs for him to travel through the stories for some reason. These stories are fairly representative of Millar's work so far, in that they're reasonably well constructed, and can be funny... and very often remind us that Millar doesn't know the meaning of the word "gratuitous" (or knows, but thinks it's a good thing). Like: hey, what if there's a world where Abby is evil and Anton Arcane is a nice guy and she does lots of gross evil things and kills everyone—heh heh, wouldn't that be outrageous? Or what if there's a Nazi planet and Swamp Thing refuses to destroy it because there are still good people on it, but then it gets destroyed anyway just because? Or what if there's a hard-boiled private eye** and he's an asshole like Mike Hammer, but now it's 1995 so he can make jokes about blowjobs and abortion? Or what if Harold of Harold and Maude pressured Maude into a suicide pact? Whatever, Mark. These ideas go nowhere and they're not particularly surprising or scary, they just seem kind of like Millar jerking off.
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Swamp Thing #140-150 (1994-95)
Written by Mark Millar, except #140-143 by Grant Morrison/Millar
Art: Phil Hester/Kim DeMulder

I have to admit I didn't show up with an open mind: when I saw Mark Millar was going to write this, I cringed. I've only read a few things of his, but they were full of the kind of edgelord attitude that I would've thought was awesome when I was 14. But this is very early Millar (he's 25), so who knows, maybe it's different. Well, kind of.
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Swamp Thing #130-139 (1993-94)
Written by Nancy A. Collins, except #139 by Dick Foreman
Art: Scot Eaton/Kim DeMulder, except #136-137 by Russell Braun/DeMulder, #139 by Rebecca Guay/DeMulder

"They ruined it" is a thing you hear now and then from fans who hate how a new creative team has handled their favorite thing, but it's not a feeling I really understood before. Back when I was following some Marvel and DC comics on a regular basis, if I really liked a writer or artist, I'd be more likely to just stop reading if they left, and not even give the new one a chance—plus I guess I wasn't reading all that many series compared to some people, so maybe I was just lucky. Anyway, what I'm getting at is that I'm starting to get that angry fan feeling right about now.

I still think Collins could've done interesting things with this; her earlier issues had some good bits, burdened by clunky art and an obvious uncertainty about working in a serialized format. But things went downhill fast and it seems like everyone involved is now in "oh well, whatever" mode. Characterization is out the window; people do whatever's convenient for the plot, and the dialogue is so arbitrary in style and content that you could randomly replace one character's word balloons with another and it wouldn't make much less sense. There's no point in listing all the particular stuff that I disliked*. It's just not good.
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Swamp Thing #120-129 (1992-93)
Written by Nancy A. Collins, except #126 by Dick Foreman
Art: Scot Eaton/Kim DeMulder, except #124 by Eaton/Greg Baker

This isn't going so well. I was wrong about the series going in a retro horror direction, and I was wrong to think that the arrival of Lady Jane meant a new supernatural story arc was about to happen. I'm not really sure what is happening.
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Swamp Thing #110-119 (1991-92)
Written by Nancy A. Collins, except #116 by Dick Foreman
Art: #110 by Tom Mandrake/Bill Jaaska/Kim DeMulder, #111 by Mandrake/DeMulder/Shawn McManus, #112-113 by Tom Yeates/Sheperd Hendrix, #114-115 by Mandrake/DeMulder, #116 by McManus, #117 by Jan Duursema/DeMulder, #118-119 by Scot Eaton/DeMulder

This isn't the first time there's been a new Swamp Thing writer who hasn't written any comics before—Doug Wheeler apparently came out of nowhere—but Nancy A. Collins makes more sense, in that she's published two horror novels and she's lived in Louisiana. So, where might she take the series? One possible clue is that John Higgins is now doing the covers, and compared to the moody and surreal stuff we got from Totleben, these are more like really good pulp paperback art, very lurid and cartoony. Another is that in her first issue before #110 (Swamp Thing Annual #6, which I haven't read), she creates a big ugly toothy monster that's made out of a bunch of murder victims from Houma and stalks around the swamp seeking revenge. So we're going more old-school, staying around the hometown and doing horror stuff.
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Swamp Thing #99-109 (1990-91)
Written by Doug Wheeler, except #101 by Andrew Helfer
Art: #99 by Pat Broderick/Alfredo Alcala, #100 by Broderick/Alcala/Kelley Jones, #101 by Mike Hoffman/Alcala, #102 by Hoffman/Peter Gross, #103 by Hoffman/Doug Hazlewood/Mickey Ritter, #104 by Hoffman/Bill Jaaska, #105-107 by Hoffman

Doug Wheeler just isn't a good writer, at least not for this, and I'm running out of ways to say that, so I'll try to think of things I liked about this second half of his run.

I have to admit I'm a sucker for excessively complicated SF/fantasy plots. I didn't like the time-travel storyline (especially since Wheeler's ending for it basically made Swamp Thing into the most important being in the whole history of Earth), but it's kind of fun to see him keep elaborating on the consequences of it, and trying to make it somehow make sense—even if that means we get tons of expository dialogue from ancient beings telling us what's what, and massive retcons of all kinds of things for no clear purpose. Similarly, the cosmic SF setup of the Green's war against the Grey produces elaborate detours that make it feel like there's more of a plot than there is, and gives the artists some different stuff to draw*, so that's nice.
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