Entry tags:
Swamp Thing reread, part 11
Swamp Thing #99-109 (1990-91)
Written by Doug Wheeler, except #101 by Andrew Helfer
Art: #99 by Pat Broderick/Alfredo Alcala, #100 by Broderick/Alcala/Kelley Jones, #101 by Mike Hoffman/Alcala, #102 by Hoffman/Peter Gross, #103 by Hoffman/Doug Hazlewood/Mickey Ritter, #104 by Hoffman/Bill Jaaska, #105-107 by Hoffman
Doug Wheeler just isn't a good writer, at least not for this, and I'm running out of ways to say that, so I'll try to think of things I liked about this second half of his run.
I have to admit I'm a sucker for excessively complicated SF/fantasy plots. I didn't like the time-travel storyline (especially since Wheeler's ending for it basically made Swamp Thing into the most important being in the whole history of Earth), but it's kind of fun to see him keep elaborating on the consequences of it, and trying to make it somehow make sense—even if that means we get tons of expository dialogue from ancient beings telling us what's what, and massive retcons of all kinds of things for no clear purpose. Similarly, the cosmic SF setup of the Green's war against the Grey produces elaborate detours that make it feel like there's more of a plot than there is, and gives the artists some different stuff to draw*, so that's nice.
( Read more... )
Written by Doug Wheeler, except #101 by Andrew Helfer
Art: #99 by Pat Broderick/Alfredo Alcala, #100 by Broderick/Alcala/Kelley Jones, #101 by Mike Hoffman/Alcala, #102 by Hoffman/Peter Gross, #103 by Hoffman/Doug Hazlewood/Mickey Ritter, #104 by Hoffman/Bill Jaaska, #105-107 by Hoffman
Doug Wheeler just isn't a good writer, at least not for this, and I'm running out of ways to say that, so I'll try to think of things I liked about this second half of his run.
I have to admit I'm a sucker for excessively complicated SF/fantasy plots. I didn't like the time-travel storyline (especially since Wheeler's ending for it basically made Swamp Thing into the most important being in the whole history of Earth), but it's kind of fun to see him keep elaborating on the consequences of it, and trying to make it somehow make sense—even if that means we get tons of expository dialogue from ancient beings telling us what's what, and massive retcons of all kinds of things for no clear purpose. Similarly, the cosmic SF setup of the Green's war against the Grey produces elaborate detours that make it feel like there's more of a plot than there is, and gives the artists some different stuff to draw*, so that's nice.